Research

I began by reviewing the existing student services platform and conducting informal interviews with five students. The goal was to identify common frustrations and understand how users interact with the webpage.

This led to the development of 3 key user personas.

Personas

Understanding ADHD

I chose to gather more research on ADHD and build upon the persona of Ben. Through interviews and secondary research I gathered really interesting feedback to feed into the ideation phase. Students with ADHD just have different ways of focusing that is often not aligned with the '“usual” way of learning, this isn’t a bad thing, in fact people with ADHD are more likely to be entrepreneurs; with more creative approaches to tasks [Think Richard Branson , Bill Gates , Walt Disney]. I wanted to design for different approaches to focus and to make the student experience webpage more enjoyable to use.

Current User Journey

I performed a usability test on the current student services webpage with 2 seperate participants. Below is an overview of comments made throughout.

Project Definition

It was important to define the project goals to ensure that the user was at the centre of the design process as it moved forward.

User Needs Statement

“When I am looking for information on student services, I want it to be fun, easy to find information and personalised to my needs so that I can save time and feel more involved in IADT life and the services it offers”.

Project Goals

Design a student service experience that is;

  • Enjoyable to use.

  • Feels personalized to the user.

  • Considers different types of focus.

  • Is clear, concise and offers reassurance.

  • Aligns with the principles of universal design.

Benchmarking

Research into existing products helped to align the ideation phase with the project goals. I looked at apps that had elements of fun and personalisation.

Microsofts inclusive design principles highlighted the importance of considering different types of focus. I looked at physical products such as fidget toys and how this engaging activity can better help people to focus on tasks.

Research into existing products helped to align the ideation phase with the project goals. I looked at apps that had elements of fun and personalisation.

Prototypes and Testing

I created paper prototypes and tested basic user flows. I wanted to discover what types of interactions were more engaging.

I was inspired by apps like Tik Tok and dating apps that keep user engagement through various types of scrolls.

This small-scale testing showed that there was no clear favourite in terms of the presentation of services. This was an opportunity to link back to universal design and add a button that allowed the user to switch views or simply search for topics.

Student Services Hub

The student services hub is a community for students to access personalised support and information. The project highlighted the importance of creating fun and interactive experiences that students will want to use, whilst also providing clear actionable information.

UX Writing : Tone of Voice Considerations

The original platform offered no onboarding, leaving students to navigate a dense list of services with little context or support. This often resulted in confusion and drop-offs.

To improve first-time experiences, I introduced a light onboarding flow paired with human, friendly microcopy to guide users and reduce friction.

Key Enhancements:

  • A warm welcome message that sets a supportive, student-focused tone

  • Onboarding questions that help personalise the experience and surface relevant services

  • Conversational, jargon-free language that brings a sense of ease and approachability

  • Subtle use of tone and content to add a touch of personality and fun — helping the platform feel more like a guide than a form

These improvements not only help users feel more confident from the start, but also allow the system to offer smarter service suggestions over time, tailored to each student's goals or needs.

User Flow

Reflection & Next Steps

This project allowed me to take a complex, service-heavy experience and rethink it from a student’s perspective. The work sharpened my skills in designing for clarity, accessibility, and tone — and highlighted how thoughtful microcopy and onboarding can make large systems feel human.

What I learned:

  • The importance of reducing friction through clear, welcoming language

  • How visual hierarchy and content strategy work together to simplify navigation

  • That even small improvements (like onboarding or tone) can have a big impact on engagement.

Next steps:

  • Usability testing with students to validate flows and tone

  • Working with developers to implement accessibility best practices.

  • Exploring analytics-based personalisation to surface the most relevant services faster