Two smartphones displaying a student services app, with the left screen showing a welcome message and the right screen showing a profile overview for Ben Hayes.

Student Services Hub

A UX redesign exploring how students find, understand and engage with university support services.

UX Research · Information Architecture · UX Writing · UI Design · Accessibility · Exploring AI Assisted Prototyping

Role : UX/UI Designer

Timeline : 8 weeks

Tools : Figma, Miro, Claude

The Problem

Finding support shouldn’t feel like another thing to figure out.

The existing student services platform held valuable support information, but it was difficult for students to navigate. Content was spread across repeated pages, organised around departments rather than student needs, and often required too much effort to understand.

Through user research and an accessibility audit, four key issues emerged:

Research & Insights

I reviewed the existing student services platform, carried out an accessibility audit, and conducted informal interviews with five students to understand how they searched for support information.
The research highlighted a need for clearer navigation, more accessible content, and a calmer way for students to find relevant services.

This led to the development of 3 persona’s to keep the project grounded around user needs.

Research Methods

Profile cards of three young adults: Ben Hayes, Stacey Byrne, and Tom Young, each with their photo, age, background, and goals. Ben hopes to manage time and academic writing, Stacey seeks info on support grants for IADT, and Tom aims to learn about exam supports for dyslexia.

Current User Journey

I performed a usability test on the current student services webpage with 2 seperate participants. This is an overview of comments made throughout.

Key Insights

Understanding ADHD

I chose to explore ADHD more deeply through Ben’s persona, not as a limitation, but as a way to understand how different students focus, process information and stay engaged.

Through interviews and secondary research, I found that support platforms do not always need to be stripped back or overly simplified. For some students, the challenge is creating an experience that is intuitive, visually engaging and easy to move through without feeling frustrating or dull.

Ben Hayes

Ben is an 18-year-old business and digital technology student who balances college with rugby training. He has dreams of starting his own sportswear brand. He has ADHD and often finds it difficult to focus in lectures or manage multiple assignments at once.

However, Ben doesn’t simply need a quieter or more basic experience. He often focuses best in lively environments, where background energy helps him stay engaged. He’s outgoing, creative and enjoys learning when content feels visual and interactive.

Project Definition

It was important to define the project goals to ensure that the user was at the centre of the design process as it moved forward.

Project Goals

Design a student service experience that is;

  • Enjoyable to use.

  • Feels personalised to the user.

  • Considers different types of focus.

  • Is clear, concise and offers reassurance.

  • Aligns with the principles of universal design.

”

“When I am looking for information on student services, I want it to be fun, easy to find information and personalised to my needs so that I can save time and feel more involved in IADT life and the services it offers”

Benchmarking

Research into existing products helped to align the ideation phase with the project goals. I looked at apps that had elements of fun and personalisation.

Microsofts inclusive design principles highlighted the importance of considering different types of focus. I looked at physical products such as fidget toys and how this engaging activity can better help people to focus on tasks.

A collage of various digital and graphic content, including a slide on inclusive design principles with icons depicting recognition of exclusion, learning from diversity, and solving for one to many; screenshots of a Duolingo app with a green owl mascot; a test game about identifying a cat among other animals; a breathing exercise app screen; a TikTok interests preference page; and a Spotify screen showing top artists.

Prototypes and Testing

I created paper prototypes and tested basic user flows. I wanted to discover what types of interactions were more engaging. I was inspired by apps like Tik Tok and dating apps that keep user engagement through various types of scrolls.

This small-scale testing showed that there was no clear favourite in terms of the presentation of services. This was an opportunity to link back to universal design and add a button that allowed the user to switch views or simply search for topics.

Hand-drawn sketches of three mobile app screens labeled Test A, Test B, and Test C. Test A shows student support options for health, learning, access, and assistance. Test B displays a health center page with appointment info, location, and hours. Test C presents disability support details, including registration, building, and wellness info, with 'Find Out More' buttons on each screen.
Mobile app screen shows a 'Student Learning Centre' with details about services like academic writing, managing time, and exam preparation, and a 'Services Overview' with options for assistive technology, student health, learning center, access service, careers, and counseling.

Student Services Hub

The student services hub is a community for students to access personalised support and information. The project highlighted the importance of creating fun and interactive experiences that students will want to use, whilst also providing clear actionable information.

UX Writing : Tone of Voice Considerations

Four smartphones display onboarding screens for a student services app, with colorful geometric backgrounds and blue 'Continue' or 'Let's go' buttons.

The original platform offered no onboarding, leaving students to navigate a dense list of services with little context or support. This often resulted in confusion and drop-offs.

To improve first-time experiences, I introduced a light onboarding flow paired with human, friendly microcopy to guide users and reduce friction.

Key Enhancements:

  • A warm welcome message that sets a supportive, student-focused tone.

  • Onboarding questions that help personalise the experience and surface relevant services.

  • Conversational, jargon-free language that brings a sense of ease and approachability.

  • Subtle use of tone and content to add a touch of personality and fun — helping the platform feel more like a guide than a form

These improvements not only help users feel more confident from the start, but also allow the system to offer smarter service suggestions over time, tailored to each student's goals or needs.

Personalisation Through Onboarding

Mobile app login screen for IADT students with fields for email and password, and a blue 'Log in' button, decorated with colorful geometric shapes.
Mobile app screen showing a survey question asking 'How are you feeling today?', with five emoticon options ranging from sad to happy, and buttons labeled 'Skip for now' and 'Next'.

Profile Creation and Daily Newsfeed

Mobile phone screen displaying a daily newsfeed app with articles on learning styles and sleep during exams, featuring a workspace with a laptop, potted plants, and books.
Mobile phone screen displaying a student profile for Ben Hayes, including a photo, name, course subject (English and Media), academic year (Year 1, Semester 2), date of birth (October 3, 2002), and a blue 'Next' button.

Reflection

This project allowed me to take a complex, service-heavy experience and rethink it from a student’s perspective. The work sharpened my skills in designing for clarity, accessibility, and tone — and highlighted how thoughtful microcopy and onboarding can make large systems feel human.

What I have learned:

  • The importance of reducing friction through clear, welcoming language

  • How visual hierarchy and content strategy work together to simplify navigation

  • That even small improvements (like onboarding or tone) can have a big impact on engagement.

  • The value of testing whether students can find the support they need, alongside refining the visual design.

    Next, I would explore an optional route directly to services, balancing quicker access with the benefits of personalised onboarding.

Testing & Impact

I tested the Figma prototype with eight participants, asking them to complete onboarding and find Assistive Technology Services.

Compared with the original student services website:

  • Average time to find the service decreased from (4min → 1min 40sec average) a reduction of approximately 58%.

  • All eight participants found the service on their first attempt, compared with four on the original website.

These results provide an encouraging indication of improved findability within this small test group. Further testing would help establish whether the improvements hold across other services and a wider range of students.

Exploring AI Assisted Prototyping

Taking it further with Claude. To see how far the project could go, I experimented with Claude to turn my Figma screens into a working prototype. I gave it my designs, content and research insights, asked it to critique the journey, and used it to build out the Book Appointment flow I hadn't designed yet, refining it with feedback as I went. It only worked because of the groundwork. The research behind the onboarding and my initial designs gave it something specific to build on. I haven't tested this version with students yet, so that's the next step.